Showing posts with label CAPCOM. Show all posts
Showing posts with label CAPCOM. Show all posts

Thursday, October 25, 2012

Capcom Announces Free Changes and Updates for Resident Evil 6

 

Capcom announced today in an official press release that due to player feedback, they are offering a free title update for the PS3 and Xbox 360 versions of Resident Evil 6 in December.



The update will include the following additions and improvements:
  • Gamers will be able to adjust the camera to give a greater field of view as best suits their play style. Screenshots illustrating the new camera and co-op features can be found on Capcom's press site. The camera screenshotpairs show the minimum and maximum range of the new camera setting. Please note that this feature is still in development and may change without further notice before the title update is released.
  • Subtitle options have been improved so that English language audio can be combined with subtitles in an alternative language.
  • As recently announced, Ada Wong's campaign will be unlocked from the start and have an optional player-controlled co-op partner added. It was previously necessary to complete all three other campaigns in order to unlock Ada's story.
  • ‘No Hope' difficulty level will be added above the existing levels, for players who want an extreme challenge. 

SOURCE:411MANIA

Wednesday, October 24, 2012

Capcom offers exclusive ‘Monster Hunter 3 Ultimate’ Wii U pre-order bonus


On Tuesday evening, the official Capcomstore began to take pre-orders for “Monster Hunter 3 Ultimate” for Nintendo Wii U andNintendo 3DS – you can pre-order theNintendo Wii U version here  andNintendo 3DS edition here .
Monster Hunter 3 Ultimate
For those intending to buy the Nintendo Wii Uversion, you may be interested to learn that Capcom is offering an exclusive pre-order bonus for “Monster Hunter 3 Ultimate”.
With the purchase of “Monster Hunter 3 Ultimate” for Nintendo Wii U, Capcom will give you a free Nintendo Classic Controller Pro – the same controller that came bundled with “Monster Hunter Tri” for Nintendo Wii.
Capcom Store Exclusive Pre-order Bonus:
Free Nintendo classic controller pro (a $20 value) with purchase of Monster Hunter 3 Ultimate (Wii U). This sleek piano black controller is compatible with Monster Hunter 3 Ultimate and Virtual Console games.
“Monster Hunter 3 Ultimate” will take players on an expansive journey that will offer over 200 quests. Some of the new features found in “Monster Hunter 3 Ultimate” include:
  • Utilizes Wii U functionalities – The touchscreen feature provides easy access to in-game books, weapons, field maps and mini games
  • High quality HD – With the latest iteration of MT Framework®, the beautiful world of Monster Hunter is visually stunning
  • Don’t hunt on your lonesome – Connect online with up 3 friends
  • 3DS connectivity – Nintendo Wii U™ players can connect with Nintendo 3DS™ players over a local connection
  • Take the experience where you go – Share save data between the Wii U home console and the Nintendo 3DS
  • Meet your companions – Never feel alone in the vast world of Monster Hunter with the aid of your two companions, Cha-Cha and Kayamba, who will assist you on your quests
Priced at $39.99 for Nintendo 3DS or $59.99 for Nintendo Wii U, “Monster Hunter 3 Ultimate” will see release March, 2013.
SOURCE:EXAMINER.COM

Sunday, September 30, 2012

Resident Evil 6 Release Date (PS3 Xbox 360), Pre-order Bonus Includes $10 Amazon Credit 9/30 Update!


Resident Evil 6 Release Date (PS3 Xbox 360), Pre-order Bonus Includes $10 Amazon Credit 9/30 Update!

Resident Evil 6 Release Date, Pre-order Bonus Info!
Pre-order Resident Evil 6 (PS3/Xbox 360) and get a $10 Amazon Credit in addition to the following exclusive pre-order bonus:
Get a $10 Credit plus Amazon Exclusive Pre-order Bonus
Pre-order Resident Evil 6 Standard Edition for Xbox 360 or PlayStation 3 and receive the Amazon exclusive Mercenaries stage – The High Seas Fortress as well as a $10 Amazon credit good toward the purchase of items shipped and sold by Amazon.com (certain exclusions apply, including but not limited to Kindle books, Gift Cards, and Amazon Appstore for Android apps). The $10 promotional credit and bonus offer access code will be e-mailed within two business days after your order ships. Offer valid when shipped and sold by Amazon.com, while supplies last. Offer valid on all existing pre-orders. Offer limited to one per customer. Please read the PlayStation Network and Xbox Live terms of use.
Resident Evil 6 has a scheduled release date of October 2, 2012.

PLEASE SHARE YOUR THOUGHTS IN THE COMMENTS SECTION
SOURCE:HAWTWIRED

Wednesday, September 26, 2012

RE6 TGS Trailer: They're Coming...


RE6 TGS Trailer: They're Coming...


Yesterday, we told you that based on early impressions and review scores, it seemed like the fans should give Resident Evil 6 a chance.
But if that's not enough to convince you (and you haven't yet played the demo), here's an intense new trailer straight from last week's Tokyo Game Show. There's no doubt that it'll get the blood moving; the cinematography and direction isn't too shabby at all.
Freaky games are always all about the atmosphere and style. If RE6 can nail down an environment that causes us to cringe and tense, then we should have a truly frightening experience. The gameplay is a whole different issue but we're hoping Capcom can come through in that capacity. In terms of drama - and remember that Capcom has dubbed RE6 "dramatic horror" - this game should have that in spades. Let's hope the rest comes together just as nicely.
SOURCE:PSXEXTREME

Thursday, September 20, 2012

Devil May Cry PC port outsourced, due after console versions


Devil May Cry PC port outsourced, due after console versions



Want to run Devil May Cry at 60 frames per second on PC? You'll have to wait until after the console versions are released.
Capcom US producer Alex Jones told Eurogamer at the Tokyo Game Show today that the company is working hard to get the PC version ready to launch as soon after the console versions as possible. DmC launches on PlayStation 3 and Xbox 360 on 15th January 2013.
"I can't give you a day and date," he said. "What I can say we're endeavouring to get it out as shortly after the main game as possible so there's as little a gap between those two as we can reasonably get.
So what's the hold up? Jones confirmed to us that Ninja Theory is not making the PC version of Devil May Cry, and this means there are "logistical things involved".
The PC job has been outsourced to Polish QA, porting and localisation specialist QLOC, which has worked on the PC versions of a number of Capcom games, including Super Street Fighter 4 Arcade Edition and Street Fighter x Tekken.
"Because it's being developed out of house by a different developer from Ninja Theory there are logistical things involved," Jones said. "But the plan is to get it out shortly after the ship date for the console version."
Unsure of QLOC? Capcom executives have been impressed by its previous work on Capcom titles, and Jones described it as "a pretty tight outfit".
Jones was unable to discuss PC-specific features but some fans hope to take advantage of more powerful hardware and crank up the frame rate. On console DmC runs at 30fps, in contrast to previous games in the series.
Yesterday Capcom released a new DmC trailer, below, that left some fans wondering whether Dante's posh, Fedora-wearing brother Virgil was a playable character. Jones confirmed this is not the case.
"I want to be definitive," he said. "He's not playable in the game. I don't want to be coy about that and have people think they're getting one thing when they're getting another."
Jones was more forthcoming on the role of Sparda, mentioned in the trailer. "The whole backdrop of Sparda is he's hired Virgil and Dante, so he's present in that regard. The history of his end is a big motivating part of the story. He's not an explicitly walking and talking character in the game."
Ninja Theory's DmC operates in a kind of parallel DmC universe, so is in many regards separate to the Capcom-made games in the series. "It's its own chronology," Jones said. "So what we've known of Sparda in the past doesn't necessarily hold. It maybe holds substantially. Maybe not. We're not allowed to talk about it right now. But you shouldn't assume it'll be a literal transference of what he was in this one. But it'll heavily leverage it."
The new trailer showcased a new weapon, too, the Gauntlets, which DmC fans will remember. This demon-aligned weapon is one of the heavier and slower in the game, and can be used to counter rushing enemies out of dash attacks.
In DmC certain moves or combinations or equipped weapons have higher impact effects on certain other enemies. Some enemies are vulnerable to a specific combo from a certain weapon. Other enemies are vulnerable to a certain weapon type, no matter the combo. And some are vulnerable to only one weapon until you do a certain thing that destroys a shield or some other protective device they have. The Gauntlets have a similar function, Jones explained, "where they will be the Kryptonite weapon to a couple of the enemies' either attacks or the enemies themselves".



SOURCE:GAMER.NET

Monday, September 17, 2012

LOST PLANET 3 ONE PLAYABLE MECH IN SINGLE PLAYER


Lost Planet 3: ‘only one playable mech in single-player campaign’ – Capcom



Lost Planet 3 publisher Capcom has revealed that players will only pilot one Rig mech in Spark Unlimited’s darker take on the franchise. So don’t expect to be piloting the same wide range of wacky contraptions that you used in Lost Planet 2.
Speaking with VG247, Lost Planet 3 Producer and Project Lead at Capcom Andrew Szymanski explained that because this is a more personal than previous Lost Planet games, giving Jim a single Rig in the campaign made sense.
“As the Lost Planet 3 mech – the Utility Rig – is designed as a piece of construction equipment, used to help build and maintain the colony,” Szymanski explained, “That’s exactly what Jim has been sent to the planet to do, and initially Jim – and the player – will be using it for that purpose.”
It won’t all be handiwork and maintenance however, as Szymanski discussed, “Soon after arriving, however, Jim and the player will need to improvise to use the tools on the Rig to fight attacking Akrid. One of the key features of Lost Planet 3 is the dichotomy between being out of the Rig – in which Jim uses standard firearms – and inside of it – where Jim must use its construction tools to defeat enemies in melee combat.”
“We like that this turns standard convention on its head,” Szymanski added, “Also, crushing giant insects with a massive drill never gets old.”
But giving Jim one single Rig throughout the single player campaign gives rise to upgrade trees and a sense of ownership over the vehicle. This means that players should feel more obliged to protect it, rather than the expendable Rigs found in Lost Planet 2.
Szymanski continued, “For the single-player campaign, Jim – and the player – will only be using one Rig. This is important as that Rig is Jim’s personal property and it factors in very heavily to the narrative. That is not to say that other mechs won’t appear piloted by other characters, however.”
“In terms of handling,” Szymanski added, “the Rig is deliberately designed to be a huge, lumbering, tough, durable piece of machinery that is built to take the harsh conditions of the planet and keep on going and thus its abilities, upgrades, and attachments all keep that in mind.”
“So far we’ve shown the Claw Arm on the left side of the Rig that can be upgraded with a Winch to allow the claw to be shot out like a projectile, as well as the Drill Arm on the right side of the Rig that is, of course, used to destroy chunks of ice as well as fight Akrid. There are many more upgrades and attachments to be discovered,” Szymanski concluded.
So there you go. While Lost Planet 3 will have just one single-player Rig, it will eventually grow into something badass. Let’s not forget multiplayer too.
Lost Planet 3 is out on PC, PS3 and Xbox 360 in 2013.
SOURCE:VG24/7

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