Showing posts with label trailer. Show all posts
Showing posts with label trailer. Show all posts

Friday, October 26, 2012

New BioShock Infinite “Beast of America” trailer and Industrial Revolution mini-game announcement


New BioShock Infinite “Beast of America” trailer and Industrial Revolution mini-game announcementIrrational Games, the developers of the original BioShock just dropped another trailer for the highly anticipated follow up,Infinite. The trailer provides glimpses of the mayhem and chaos that will be in the game when it drops next February.
The hype behind this game has been steadily building all year long and every time the studio releases a trailer it manages to capture everyone’s attention.

The trailer shows off the various settings in the game from the industrial sector of Columbia to a lush green vegetated locale up in the clouds. Much like the first game, the studio throws a mysterious character into a foreign and exotic world taking you on a journey first hand through the eyes of an outsider.
Gamers who preorder BioShock: Infinite will receive a free flash-based puzzle game which plays like the mini-games found in the first BioShock game. However, the difference is that this is a separate mini-game outside the retail copy and ties into some sort of overarching meta-game which impacts the two factions.
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The game is called, BioShock Infinite: Industrial Revolution where you are a factory worker in the sky-city Columbia tasked with completing complex puzzles. The mini-game will have 50 levels and will be available to players prior to the release of the retail game.
industrial_revolution_3In addition to contributing to one of the factions, you can also earn in-game rewards by completing each of the puzzles. The game will also keep track of all of your rewards which will become available after launch of Infinite.
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Head on over to the official BioShock page for more details. The pre-order bonus game is available to those who reserve the game through Amazon, GameStop, Target, Best Buy and Walmart. 
BioShock: Infinite is set to launch February 16, 2013.
SOURCE:GAMER.BLORGE

Thursday, October 25, 2012

Persona 4 Golden for PS Vita Gets English Trailer



Persona 4, when it launched for the PlayStation 2 back in 2008, was regarded as one of the best Japanese RPGs to come out in a long, long time. Fans loved the charm, the premise, the storyline, the length and the mechanics within the title. Atlus was responsible for developing the title and eventually bringing it to the States.
Now, Atlus is doing the same thing again with Persona 4 Golden for the PlayStation Vita. This is a remake of Persona 4 with remastered visuals, new personas, more vocal dialogue, new online features, collectibles and a whole lot more.
The trailer you see at the head of this posts represents a broad stroke over what you’ll be doing in the world of Persona should you elect to pick this game up. Sure, there’s dungeon crawling and turn-based battle mechanics, but there’s also a social code, going to school, meeting love interests and riding scooters.
Persona 4 is wonderful, really. And it’s one of the PS Vita games I’ve been looking forward to most since its initial announcement. Persona 4 Golden is set to ship on November 20th of this year.

SOURCE:TECHNOBUFFALO

Wednesday, October 24, 2012

Assassin’s Creed III Launch Trailer Released


Assassin’s Creed III let’s players take control of Connor an Assassin during the American Revolution. While he does take sides during the Revolution war he is firmly on the side of the Assassin’s Order in their struggle against the Templars.

Ubisoft has just released the launch trailer for their soon to be released open world action adventure title, Assassin’s Creed III.
SOURCE:JUSTPUSHSTART

Monday, September 24, 2012

Halo 4 to Have ‘Flood’ as the Infection Mode; New Multiplayer Revealed!


Halo 4 to Have ‘Flood’ as the Infection Mode; New Multiplayer Revealed!


With the release date approaching for Halo 4, new details are revealed regarding the return of the Infection mode in this new epic venture…
Everybody is waiting with anxiety regarding the return of the Master Chief and his aide, Cortana as they would trudge through the alienlandofRequiemin the new version of Halo. Now, 343 Industries has not lagged far behind in revealing new details from time to time regarding the game and keeping the fire burning in the mind and hearts of all its fans. The latest reveal from the Microsoft informs the return of the multiplayer mode Infection, which was part of the earlier games.
Titled ‘Flood’ in the latest version, the reveals show infected Spartans progressing to attack the players. The mode supports up to 12 players, which is a considerable number with two players donning the roles of Alpha Zombies (infected ones) and the remaining trying to survive them. Weapons are disabled in this mode and players have to survive on the basis of physical game play with claws and enhanced vision to support their attempts.
The new title does seem apt for this new adventure as Halo Destiny reveals that ‘infected players will play as a flood combat form’ in the course of the game. The exact speed and performance of the players is yet to be revealed by the gaming company. Meanwhile, the game will also have the services of a ‘new vehicle’ called the ‘Mantis’ for John-117 who can utilize it for combating the Prometheans and Covenant forces.

For now, we can estimate it to be another boosting shot for the game, which is coming up with a lot of firsts and coupling it with some of the most favorite modes from the past games. 343 Industries has really revived the game in a larger-than-life format and is not leaving any stone unturned to make it an epic venture. Unlike the ever popular Rockstar-backed GTA series, Halo has recently seen a change of ownership with Bungie making way for Microsoft-backed 343 Industries but that has not led to any disappointments so far. On the other hand, Rockstar has failed to sustain the interests related to GTA 5 revealing very little related to the game and even getting a disappointing review from the investors who are now predicting that the game would be delayed further. Though heartbreaking, we still expect Rockstar to pick up some clues from the Halo 4 makers.
And just in case, you are curious about the live action series, it would soon be making its presence felt on October 5, 2012. The series revealed its new trailer titled ‘Lecture’, which details the academy and its proceedings. Although, the online series is yet to pick up pace, the game still has gathered quite a good set of reviews before its launch. The wait till November 6, 2012, would be an arduous one for many fans of this series. But it would be worth it with the online series prepping the gamers before the final showdown.



SOURCE:TECH THIRSTY

New Halo 4 trailer show gameplay from Single-Player Campaign


New Halo 4 trailer show gameplay from Single-Player Campaign

A new trailer of Halo 4 has just been released, and guess what it features some intense gameplay from the single-player section.


In the first half of the trailer gamers get to see game's first mission, Master Chief waking up on his ship and battling against Coveanat troops. This segment is cinematic but perfectly polished.
The second part show gameplay on Requiem. It show Promethean enemies entering the battlefield and Promethean rifle and other weapons are also shown. Watch the trailer below for more details.
Halo 4 releases worldwide on November 6 for the Xbox 360.
SOURCE:GAMEPUR


New Remember Me trailer walks us through the ‘Combo Lab’ mechanic


New Remember Me trailer walks us through the ‘Combo Lab’ mechanic



Fresh from the Tokyo Games Show is this new trailer for Remember Me, upcoming stealthy/actiony/adventurey game from Capcom and Dontnod. This latest offering shows us one of the game’s more innovative mechanics: the combo lab, where you create your own fighting combos to regain health, speed up cooldowns, and other functions necessary for fighting any battles.
Personally, I’m not sure how I feel about this one. Seems like an interesting and definitely innovative idea, but it does seems like it would break the flow of the game a little, to be constantly going into the menu in the middle of combat. On the other hand, ‘breaking the flow’ almost seems like a bit of a theme in this game, so maybe it’ll fit right in.
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SOURCE:GAMES.ON.NET

Friday, September 21, 2012

TGS 2012: Metal Gear Rising: Revengeance gets new trailer


TGS 2012: Metal Gear Rising: Revengeance gets new trailer

This year’s Tokyo Game Show (TGS) is in full swing, and lots of information about games is popping up. According to Games Thirst , Platinum Games has released some screenshots of its upcoming game – Metal Gear Rising: Revengeance – along with a story trailer.
The screenshots show off some new characters, along with the HUD of the game. The trailer of the game shows off much of the story elements, though it’s not really very decipherable, considering that the video is in Japanese. The trailer does show off some of the bosses of the game though, and Platinum seems to be taking the ‘insanity’ route with this game’s enemies. There will be bosses with extendable limbs, and bosses with ten arms, among other things. The trailer also shows that there will be some stealth segments in the game.

Platinum had released a gameplay trailer for the game back in August. The trailer shows off some of the over-the-top action sequences that will be in the game, such as hopping on missiles that have been shot at you to get to a helicopter so you can destroy it with your sword. The trailer also mentions some of Raiden’s back story and makes references to him being a child soldier and having been mind controlled.

The game is set in the near future, where cyborg technology has become commonplace throughout society. Three years have passed since the collapse of the Patriots system that had been secretly controlling the global power balance from the shadows. However, peace remains elusive. The dissemination of cybernetic technology has triggered instability and conflict as those who control the trade gain increasing power. Furthermore, large ‘Private Military Companies’, or PMCs that had been supported and controlled by the Patriots have collapsed, spawning countless rogue entities with origins to larger criminal organisations. These renegade PMCs employing cyborg technology have become increasingly more disruptive, shifting policy and power at will. As a member of the peace-keeping PMC ‘Maverick Security’, Raiden lives by the mantra of protecting and saving lives. But as the world plunges further into asymmetric warfare, the only path that leads him forward is rooted in resolving his past and carving through anything that stands in his way.

The game marks a big change in the Metal Gear franchise. Instead of the stealth gameplay and badass protagonist the series is famous for, Metal Gear Rising: Revengeance goes for more of a spectacle action game with big flashy combos and intense fights, much like games like Devil May Cry, God of War and Platinum’s previous game, Bayonetta. As for the protagonist, the game is forgoing anyone named Snake and instead, is choosing to go with Raiden.

Raiden first made his debut in Metal Gear Solid 2: Sons of Liberty. The game had Solid Snake as a decoy protagonist for the first couple of hours of the game and switched the focus to Raiden for the rest of the game. Raiden was widely hated for being an extremely whiny character, as opposed to the extremely badass Solid Snake, who is the main protagonist of the series. Not much is known about what happened to Raiden between the events of Metal Gear Solid 2 and Metal Gear Solid 4, where he returns halfway through the game as a cyborg ninja.

During the events of Metal Gear Solid 4, Raiden helps Solid Snake defeat the Patriot system who have taken over the world and are spreading war and panic all over to drive the new “War Economy” that would be run by mercenaries and soldiers buying weapons.

Metal Gear Rising: Revengeance will be released in February, 2013.
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SOURCE:TECH2

Thursday, September 20, 2012

Devil May Cry PC port outsourced, due after console versions


Devil May Cry PC port outsourced, due after console versions



Want to run Devil May Cry at 60 frames per second on PC? You'll have to wait until after the console versions are released.
Capcom US producer Alex Jones told Eurogamer at the Tokyo Game Show today that the company is working hard to get the PC version ready to launch as soon after the console versions as possible. DmC launches on PlayStation 3 and Xbox 360 on 15th January 2013.
"I can't give you a day and date," he said. "What I can say we're endeavouring to get it out as shortly after the main game as possible so there's as little a gap between those two as we can reasonably get.
So what's the hold up? Jones confirmed to us that Ninja Theory is not making the PC version of Devil May Cry, and this means there are "logistical things involved".
The PC job has been outsourced to Polish QA, porting and localisation specialist QLOC, which has worked on the PC versions of a number of Capcom games, including Super Street Fighter 4 Arcade Edition and Street Fighter x Tekken.
"Because it's being developed out of house by a different developer from Ninja Theory there are logistical things involved," Jones said. "But the plan is to get it out shortly after the ship date for the console version."
Unsure of QLOC? Capcom executives have been impressed by its previous work on Capcom titles, and Jones described it as "a pretty tight outfit".
Jones was unable to discuss PC-specific features but some fans hope to take advantage of more powerful hardware and crank up the frame rate. On console DmC runs at 30fps, in contrast to previous games in the series.
Yesterday Capcom released a new DmC trailer, below, that left some fans wondering whether Dante's posh, Fedora-wearing brother Virgil was a playable character. Jones confirmed this is not the case.
"I want to be definitive," he said. "He's not playable in the game. I don't want to be coy about that and have people think they're getting one thing when they're getting another."
Jones was more forthcoming on the role of Sparda, mentioned in the trailer. "The whole backdrop of Sparda is he's hired Virgil and Dante, so he's present in that regard. The history of his end is a big motivating part of the story. He's not an explicitly walking and talking character in the game."
Ninja Theory's DmC operates in a kind of parallel DmC universe, so is in many regards separate to the Capcom-made games in the series. "It's its own chronology," Jones said. "So what we've known of Sparda in the past doesn't necessarily hold. It maybe holds substantially. Maybe not. We're not allowed to talk about it right now. But you shouldn't assume it'll be a literal transference of what he was in this one. But it'll heavily leverage it."
The new trailer showcased a new weapon, too, the Gauntlets, which DmC fans will remember. This demon-aligned weapon is one of the heavier and slower in the game, and can be used to counter rushing enemies out of dash attacks.
In DmC certain moves or combinations or equipped weapons have higher impact effects on certain other enemies. Some enemies are vulnerable to a specific combo from a certain weapon. Other enemies are vulnerable to a certain weapon type, no matter the combo. And some are vulnerable to only one weapon until you do a certain thing that destroys a shield or some other protective device they have. The Gauntlets have a similar function, Jones explained, "where they will be the Kryptonite weapon to a couple of the enemies' either attacks or the enemies themselves".



SOURCE:GAMER.NET

Final Fantasy XIV: A Realm Reborn TGS Trailer (PS3 version)


Final Fantasy XIV: A Realm Reborn TGS Trailer (PS3 version)


Enjoy The Trailer of Final Fantasy XIV Realm Reborn PS3 Version
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